Card TypeCharacter
ColorRed
Cost4
Power4000
AttributeStrike
Subtype(s)Straw Hat Crew,Supernovas
RaritySuper Rare
Card EffectIf you have a total of 2 or...
Card TypeEvent
ColorBlue
Cost3
Subtype(s)Straw Hat Crew
RarityRare
Card Effect[Main] If your Leader is multicolored, choose one:
• Return up to 1 of yo...
Card TypeCharacter
ColorPurple
Cost1
AttributeWisdom
Subtype(s)The Vinsmoke Family,Kingdom of GERMA
RarityRare
Card Effect[On Play] If your Leader is [...
Card TypeCharacter
ColorGreen
Cost5
Power7000
AttributeSlash
Subtype(s)Navy,East Blue
RarityRare
Card Effect[On Play] Rest up to 1 of your opponent's C...
Card TypeCharacter
ColorYellow
Cost2
AttributeWisdom
Subtype(s)Merfolk,Fish-Man Island
RaritySuper Rare
Card EffectIf your Character with a base cost o...
Card TypeEvent
ColorGreen
Cost1
Subtype(s)Straw Hat Crew
RarityRare
Card Effect[Main] You may rest 3 of your DON!! cards: Rest up to a total of 2 of yo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '